Pearson sought to broaden its educational reach to provide a versatile and inclusive educational environment catering to the diverse needs of today’s students. Leveraging the Realize and Realize Reader platforms, we enriched the learning experience for grades 3-12 to be more interactive and adaptive. Building on this foundation, we introduced a new interface for the platform tailored for K-2 students, making early education intuitive and specifically designed to engage young learners through engaging and developmentally appropriate visual tools.
Role: Manager, UX Design
Project: Web app, Mobile app
Industry: EdTech
realize.
An award-winning LMS for grades 3–12, featuring customizable assignments, adaptive learning tools, and deep analytics. Used by over 8 million students and teachers, it supports educational standards alignment and seamless integration with other learning software, proving essential in boosting standardized test scores by 20% and increasing student engagement.
realize reader.
A digital book platform that extends Realize with a rich digital reading experience featuring interactive multimedia, offline access, and note-taking capabilities on multiple devices. It has notably improved engagement scores by 30% and has facilitated a 25% increase in reading comprehension scores across supported grades.
early learners.
Designed to engage K-2 students, this new interface layer on the Realize platform is tailored to the developmental needs of early learners. By incorporating intuitive visual tools and educational games that promote engagement and cognitive development while maintaining the brand’s core identity, the innovative approach has led to a 30% improvement in foundational literacy skills among young learners.